So here it is, the "Three Billboards Outside Ebbing, Missouri" Drinking Game: |
- Every time a character damages or destroys another character's property and suffers no legal consequences, take a drink.
- If the police witness an assault and/or act of destruction and make no arrest, take three drinks.
- If it's a horrendous assault and/or act of destruction and everybody, including the police, knows who did it but nobody gets arrested, chug the rest of the cup you're working on.
- Every time a white character mouths off to a white police officer in a way that would get a person shot in real life if they were black, take a drink. |
- If an assault victim appears not to particularly mind that they've been assaulted or hold any hard feelings against their assailant, take two drinks.
- Every time fire is used as a heavy-handed metaphor, take a drink. |
-Every time you find yourself wondering how her character can afford to support herself and her son on the job she has, take a drink.
-Every time you find yourself wondering if her job provides health or dental insurance, take a drink.
If you find yourself wondering how a dead, depressed town like Ebbing Missouri can support not only a billboard company but a gift shop, take a drink. |
Anyone who plays the "Three Billboards Outside Ebbing, Missouri" drinking game observantly will be sloshed by the end of the movie. But by the end of this movie that's probably the best way to be.